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vent0r Pierwszak
Dołączył: 18 Lis 2006
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Wysłany: Nie Gru 03, 2006 12:03 pm Temat postu: AMXX + Checkpointy na mapach kz_ |
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Czesc.Mam problem z zrobieniem checkpointów na mapach kz_. Mam pytanie byłby ktos tak mily i zrobil by mi <prosi> |
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Wysłany: Nie Gru 03, 2006 12:03 pm Temat postu: |
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Zuko Moderator
Dołączył: 26 Lut 2004 Klan: f0d
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Wysłany: Nie Gru 03, 2006 7:16 pm Temat postu: |
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jezeli chodzi o plugin na server (nie napisales tego) - plugin nazywa sie kz_multiplugin
maly poradnik w jezyku angielskim zaczerpniety z forum xtreme-jumps autorstwa "acidburn"
Kod: | This is a guide about setting up, you guessed it, AMX Mod X on a server. This can be a DEDICATED server or a SIMPLE installation of CS that everybody of us has on his or her box.
1. Downloading AMX Mod X
Open your favorite browser and open up:
http://www.amxmodx.org/downloads.php
If you are running a simple installation or a dedicated server under Windows AND are not able to extract two archives you download: AMX Mod X Full with Installer.
If you do continue with point 2a.
If you are running a simple installation or a dedicated server under Windows AND are not a DAU you download: AMX Mod X Base vX.X Windows and Counter-Strike Addon vX.X Windows.
If you do continue with point 2b.
If you are running a dedicated server under Unix/Linux you will have to download: AMX Mod X Base vX.X Linux and Counter-Strike Addon vX.X Linux. If you do continue with point 2b.
2a. Installing AMX Mod X for DAUs
Since there is complete guide with screenshots and all, I'm only going to give you the link you need.
There you go:
http://wiki.amxmodx.org/index.php/Installing_AMX_Mod_X_Automatically
Continue with point 3 below.
2b. Installing AMX Mod X
There is also a complete guide for this.
There you go:
http://wiki.amxmodx.org/index.php/Installing_AMX_Mod_X_Manually
3. Enabling modules used by KZ_multiplugin
So you want to jump using checkpoints, don't you?
First of all we need to enable 2 modules necessary to operate the plugin. Open the following file with an editor of your choice:
If you are running a simple installation of CS (Windows only):
:/Program Files/Steam/SteamApps//counter-strike/cstrike/addons/amxmodx/configs/modules.ini
If you are running a dedicated server under Windows:
:/Program Files/Steam/SteamApps//dedicated-server/cstrike/addons/amxmodx/configs/modules.ini
If you are running a dedicated server und Unix/Linux:
/usr/steam/hlds/cstrike/addons/amxmodx/configs/modules.ini
And look for the following lines:
; ------------------------------
; Fun - provides extra functions
; ------------------------------
fun_amxx_i386.so
fun_amxx.dll
fun_amxx_amd64.so
; ----------------------------------------------------
; Engine - provides engine functions core to Half-Life
; ----------------------------------------------------
;engine_amxx_i386.so
;engine_amxx.dll
;engine_amxx_amd64.so
In an AMX Mod X config file every line that starts with a semicolon (;) is a comment. Since we also need the engine module, we remove the semicolon from the beginning of the last three lines in this example. Don't forget to save your changes!
If you need additional information on modules, there you go:
http://wiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#Modules
4. Setting up the KZ_multiplugin
Before we can set this up, we need to download it. You need to click here:
http://www.amxmodx.org/forums/download.php?id=3414
Now open the archive with your WinZip or whatever and let's put the files where they belong to.
Put the "kz_multiplugin.amxx" into the plugins folder of AMX Mod X. Put the "climbing.ini" into the configs folder.
Now open the "plugins.ini" file which is just where you put the "climbinb.ini" - the configs folder. To tell AMX Mod X to load our new plugin, we need to add the following code to the end of the file:
kz_multiplugin.amxx
You don't need the other files that are inside the archive you downloaded.
5. Testing your AMX Mod X
Well if you did everything right, the only thing that is left, is to start your server. This depends on the type of server you are using.
Just bring down your console. If you don't see any error messages, congratulations you did it! You can now say "/checkpoint" and "/gocheck" to use the checkpoint system.
If you have trouble, I suggest you consult the following site:
http://www.amxmodx.org/forums/viewtopic.php?p=37909
6. Enabling checkpoints on new maps
Well I almost forgott this one. Do you remember the "climbinb.ini" file you put into the configs directory of AMX Mod X? That one is the config file of KZ_multiplugin.
It looks like this:
;Used by kz_multiplugin
;MapNam A A B G S S N N T T C C C C L
; u u u o c e i i i o h h h h i
; t t n d o m g g m p e e e e m
; o o n m u i h h e c c c c i
; H S y o t c t t r 1 k k k k t
; e p j d l v m 5 p p D e e
; a a u e i i o o r i f d
; l w m p s d i i s f c
; n p i e n c t e p
; o t e a c
; n s n t
; e s
;
; **** Kreedz.com climbing maps****
kz_kzfr_statueofliberty 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_sfinx 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_man_urbanjump 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_man_australia 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_ea_highblock 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_concise 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
kz_ea_goldenblock 1 1 0 0 1 0 1 0 1 0 1 500 50 1 0
You need to add a line for each map you want to be able to use checkpoints on. Just copy one line and change the map name at the beginning of the line. If you have time you can figure out the switches behind the name.
Well that's it! Well done and have fun! 8)
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