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Lame3d Pierwszak
Dołączył: 22 Lis 2008
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Wysłany: Wto Gru 02, 2008 4:01 pm Temat postu: Problem z wczytywaniem się cfg |
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Witam, używam cfg na fps niestety zauważyłem że nie wszystkie komendy się wczytują najbardziej zauważalne wymienię : łuski po nabojach, butelki puszki i inne śmieci nie znikają, widać krew po trafieniu przeciwnika itd. Mogę wczytywać cfg 100 razy lecz to nic nie daje. Jeśli jest ktoś w stanie mi pomóc to proszę o szybką odpowiedź.
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Wysłany: Wto Gru 02, 2008 4:01 pm Temat postu: |
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Tomis Użytkownik
Dołączył: 13 Kwi 2008
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Wysłany: Wto Gru 02, 2008 4:34 pm Temat postu: |
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Poniewaz wiekszosc serwerow blokuje niektore komendy, i one po prostu nie zostana wylaczone.
Poczytaj wiecej o sv_cheats 0 |
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Lame3d Pierwszak
Dołączył: 22 Lis 2008
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Wysłany: Wto Gru 02, 2008 6:21 pm Temat postu: |
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Znajomy miał ten sam cfg co ja i powyższe komendy działały u niego. |
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Lame3d Pierwszak
Dołączył: 22 Lis 2008
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Wysłany: Sro Gru 03, 2008 1:13 am Temat postu: |
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Dodatkowo mam taki cfg :
// Voice
voice_forcemicrecord "0"
voice_enable "0"
voice_scale "0"
voice_dsound "0"
voice_modenable "0"
// NET-SET
// _______________________________________
cl_allowupload "0" // .____________
cl_allowdownload "0" // |
cl_downloadfilter "nosounds" // | DOWNLOAD FILTER - SOUND AREN'T DOWNLOADED FROM SERVERS
// |
cl_restrict_server_commands "0" // | CL_RESTRICT_SERVER_COMMANDS - WHEN TURNED ON, CAUSES CVARBLOCK ERROR
// |
cl_updaterate "100" // | RATES (FOR TICKRATE 100 - THE NUMBER OF FRAMES PEC SECOUND):
cl_cmdrate "100" // | HIGHEST RATES AVIBLE
cl_cmdbackup "2" // | 100/100 100k
cl_rate "31337" // |
rate "25000" // | SMOOTH MODELS ANIMATION ON
cl_smooth "1" // |
cl_smoothtime "0.01" // | CL_INTERP 0.01 - WHICH MAKES HITBOX BEING ALMOST EXACLY ON MODEL (AND YOU SEE THE ENEMY 0.1 SEC ERLIER THAN ON 0.1)
cl_resend "1.5" // | CL_INTERPOLATE 1 - MOVES HITBOX A BIT, BUT MODEL ANIMATION IS MUCH BETTER (ON VALUE 0 YOU SEE THE ENEMY 0.1 SEC ERLIER BUT THIS COMMAND IS NOT ALLOWED IN ESL AND CB)
net_maxfragments "1400" // |
cl_interp "0.01" // |
cl_interp_ratio "1" // | CL_INTERP_RATIO IS DYNAMIC
cl_interpolate "1" // |
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
cl_timeout "10"
cl_slist "10"
// SYSTEM
// _______________________________________
r_mmx "1" // .____________ ,' ,'
r_sse "1" // | ,: ,..;;
r_sse2 "1" // | CHECK IF YOURS CPU HAVE SSE2 SYSTEM, IF NOT SET R_SSE2 TO 0 <:;;:::::::::::
r_3dnow "1" // | !THIS CAN BE ONE OF REASONS WHY SOME COMPUTERS CRASH! ': ''';;
dsp_slow_cpu "1" // | , ',
// GRAPHICS
// _______________________________________
mat_norendering "0" // .____________
// |
mat_antialias "0" // | ANTIALIASING IS OFF
fps_max "140" // | VSYNC IS OFF - IT IS BETTER TO PUT UP VALUE OF FPS_MAX UP TO ... OF YOURS SCREEN
mat_vsync "0" // |
mat_forcehardwaresync "0" // |
mat_monitorgamma "1.7" // | MAT_MONITORGAMMA - 1.6 IS THE BRIGTEN VALUE
r_dispusestaticmeshes "0"
mat_forcedynamic "0"
r_fastzreject "1" // | YOU MUST CHECK WHICH DIRECT-X IS COMPATYBILE TO YOURS GRAPHIX CART BEFORE CHANGING IT
mat_envmaptgasize "8" // | FOR EG. FOR RADEON9800PRO ITS DX90, FOR GEFORCE2 IT SHOULD BE 80, USING 70 IS NOT ALLOWED IN ESL
mat_texture_limit "-1" // |
cl_forcepreload "1" // | CL_FORCEPRELOAD 1 - FORCES EVERYTHING TO LOAD TO RAM BEFORE YOU JOIN THE GAME
mat_envmapsize "16" // |
mat_reducefillrate "1" // | MAT_REDUCEFILLRATE 1 - SHADER DETAILS LOW
mat_diffuse "0" // |
mat_clipz "1" // | MAT_CLIPZ - IF SET SO 1 REDUCE WHAT IS DRAWN ON SCREEN, FOR SOME NVIDIA CARDS MUST BE SET TO 0
// |
mat_debugdepth "0"
mat_debugdepthmode "0"
// SHADING
// _______________________________________
// high dynamic range
mat_hdr_enabled "0" // .____________
mat_hdr_level "0" // |
mat_hdr_manual_tonemap_rate "0" // | DISABLES HIGH DYNAMIC RANGE
mat_hdr_tonemapscale "0" // |
mat_hdr_tonemapscale_max "0"
mat_hdroverbrightrange "0"
mat_show_ab_hdr "0"
// lightning
mat_softwarelighting "0"
mat_softwareskin "0"
mat_disable_lightwarp "1"
blink_duration "0"
flex_smooth "0"
// Alpha
mat_disable_fancy_blending "1"
func_break_max_pieces "0";
g_ragdoll_fadespeed "0";
g_ragdoll_important_maxcount "0";
g_ragdoll_lvfadespeed "0";
g_ragdoll_maxcount "0";
r_phong "0"
muzzleflash_light "0"
cl_muzzleflash_dlight_1st "0"
cl_muzzleflash_dlight_3rd "0"
mat_debug_postprocessing_effects "0"
mat_showlightmapcomponent "0"
r_flex "0"
r_drawlights "0" // .____________
mat_filterlightmaps "0" // |
mat_disable_bloom "1" // | BLOOM IS DISABLED
mat_bloomscale "0" // |
mat_bloomamount_rate "0" // | DYNAMIC LIGHTNING IS DISABLED
mat_autoexposure_max "0" // |
mat_autoexposure_min "0"
mat_disable_ps_patch "1"
muzzleflash_light "0"
cl_c4dynamiclight "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
mat_fastspecular "0"
r_avglight "0"
r_avglightmap "0"
r_lightaverage "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_worldlightmin "0.9"
r_worldlights "1"
r_lightmap "-1"
r_lightstyle "-1"
r_physpropstaticlighting "0"
r_radiosity "4"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_ambientlightingonly "1"
r_drawtranslucentrenderables "0"
r_phong "0"
r_updaterefracttexture "0"
r_shadows "0"
r_shadowrendertotexture "0"
r_shadowmaxrendered "1"
mat_shadowstate "0"
// WORLD
// _______________________________________
// sky
r_3dsky "0" // .____________
r_drawskybox "0" // |
// | DISABLES SKY (LEAFS OF PALMS AT DE_DUST)
// water // |
r_forcewaterleaf "0" // | DISABLES SPECIAL WATER EFFECT AS REFLECTION
r_waterforceexpensive "0" // |
r_waterdrawreflection "0" // | DISABLES RAIN AND FOG
r_waterdrawrefraction "0" // |
r_waterforcereflectentities "0" // | CVARBLOCK FORCE ALL THEASE COMMANDS TO STANDARD VALUES
mat_wateroverlaysize "8" // |
r_cheapwaterend "0"
r_cheapwaterstart "0"
cl_show_splashes "0"
// rain
r_rainsplashpercentage "0"
r_drawrain "0"
r_rainsimulate "0"
r_rainalpha "0"
r_rainalphapow "0"
r_raindensity "0"
r_rainlength "0"
r_RainProfile "0"
r_RainRadius "0"
r_RainSideVel "0"
r_RainSimulate "0"
r_rainspeed "0"
r_rainwidth "0"
// fog
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
fog_startskybox "0"
fog_start "0"
fog_endskybox "0"
fog_end "0"
fog_enable_water_fog "0"
fog_color "0"
cl_show_bloodspray "0"
// DECALS
// _______________________________________
// props
cl_phys_props_enable "0" // .____________
cl_phys_props_max "0" // |
r_propsmaxdist "100" // | NO PROPS AND NO DECALS
// |
// decals // | THERE IS NO BLOOD AT WALLS AND NO HOLES AFTER BULLETS
mat_depthbias_decal "-262144" // |
mat_bufferprimitives "1"
r_drawbatchdecals "1"
r_cleardecals "1"
r_decals "0"
mp_decals "0"
r_drawmodeldecals "0"
r_maxmodeldecal "0"
r_spray_lifetime "0"
cl_ejectbrass "0"
cl_detaildist "1"
cl_detailfade "0"
props_break_max_pieces "0"
r_drawdetailprops "0"
// ropes
rope_smooth "0"
rope_averagelight "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_shake "0"
rope_collide "0"
r_drawropes "0"
r_avglight "1"
r_avglightmap "0"
r_dopixelvisibility "0"
// MODELS
// _______________________________________
g_ragdoll_fadespeed "0.1" // .____________
cl_ragdoll_collide "0" // |
cl_ragdoll_physics_enable "0" // | BODY DESAPEARS AFTER PLAYER DIES
cl_wpn_sway_scale "0" // | **************** ,' ,'
r_teeth "0" // | FOR MORE FPS CHANGE THEASE COMMANDS TO VALUES: ,: ,..;;
r_lod "2" // | R_ROOTLOD 7 (default is 0) <:;;:::::::::::
r_rootlod "7" // | R_MODELLSCALE 0.1 (default is 1) ': ''';;
r_modellodscale "0.1" ', ',
lod_enable "0"
lod_transitiondist "800"
// Eyes
r_eyes "0" // .____________
r_eyegloss "0" // |
r_eyemove "0" // | THERE IS NO EYES AND TEETH ON PLAYERS FACE
r_eyeshift_x "0" // |
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_eyewaterepsilon "0"
r_lightinterp "0"
// Models // .____________
cl_minmodels "1" // |
cl_min_ct "2" // | THERE IS ONLY 1 MODEL OF OPPONENT AND MATE
cl_min_t "3" // |
// TEXTURES
// _______________________________________
mat_picmip "2" // .____________
// |
r_skin "0" // | BUMPMAPING IS DISABLED
// |
mat_showlowresimage "0" // | SPECTACULAR LIGHTENING IS DISABLED
mat_softwareskin "0" // |
mat_forceaniso "0" // | TEXTURES ARE COMPRESSED
mat_trilinear "0" // |
mat_bumpmap "0" // | YOU CAN CHANGE PICMIP VALUE, BUT IT DOESNT GIVE MUCH FPS
mat_specular "0" // |
mat_fastnobump "0"
mat_compressedtextures "1"
mat_filtertextures "0"
mat_loadtextures "1"
mat_mipmaptextures "0"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
r_drawflecks "0"
mat_colorcorrection "0"
mat_show_texture_memory_usage "0"
mat_texturelist_directories "0"
mat_texture_list_all "0"
mat_texturelist_files "1"
mat_parallaxmap "0"
gl_clear "1"
// Violence
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
Czy ktoś mógłby mi powiedzieć jakie wartości zmienić aby dodatkowo zyskać fps ? |
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