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Dzwiek typu "Fire in the hole"

 
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Dołączył: 03 Lut 2007

PostWysłany: Sro Sie 08, 2007 11:19 am    Temat postu: Dzwiek typu "Fire in the hole" Odpowiedz z cytatem

Witam mam problem i chciałbym się dowiedzieć czy można wyłączyć dzwieki podczas grania typu "Fire in the hole". Strasznie mi przeszkadzaja bo gdy calo moj team zacznie rzucac granaty to nic nie slysze... Prosze o pomoc. :(
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PostWysłany: Sro Sie 08, 2007 11:19 am    Temat postu:

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Dołączył: 30 Gru 2004

PostWysłany: Sro Sie 08, 2007 12:54 pm    Temat postu: Odpowiedz z cytatem

Nie.
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Dołączył: 11 Mar 2006

PostWysłany: Sro Sie 08, 2007 2:32 pm    Temat postu: Odpowiedz z cytatem

DA sie ;]
wklej to do pliku txt nazywajac game_sounds_radio nastepnie skopiuj do folderu scripts w cstrike i ciesz sie brakiem dzwiekow :)

Kod:
// RADIO MESSAGES
radio.moveout
{
channel CHAN_VOICE
volume 0
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/moveout/1.mp3"
"wave" "radio/moveout/2.mp3"
}
}

radio.letsgo
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/letsgo/1.mp3"
"wave" "radio/letsgo/2.mp3"
}
}

radio.locknload
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/locknload/1.mp3"
"wave" "radio/locknload/2.mp3"
}
}

radio.go
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/locknload/1.mp3"
}
}

Radio.CoverMe
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/ct_coverme/2.mp3"
"wave" "radio/ct_coverme/1.mp3"
}
}

Radio.YouTakeThePoint
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/takepoint/1.mp3"
"wave" "radio/takepoint/2.mp3"
"wave" "radio/takepoint/3.mp3"
"wave" "radio/takepoint/4.mp3"
"wave" "radio/takepoint/5.mp3"
"wave" "radio/takepoint/6.mp3"
"wave" "radio/takepoint/7.mp3"
"wave" "radio/takepoint/8.mp3"
"wave" "radio/takepoint/9.mp3"
"wave" "radio/takepoint/10.mp3"
"wave" "radio/takepoint/11.mp3"
}
}

Radio.HoldPosition
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/position/1.mp3"
"wave" "radio/position/2.mp3"
"wave" "radio/position/3.mp3"
"wave" "radio/position/4.mp3"
"wave" "radio/position/5.mp3"
"wave" "radio/position/6.mp3"
"wave" "radio/position/7.mp3"
"wave" "radio/position/8.mp3"
"wave" "radio/position/9.mp3"
}
}

Radio.Regroup
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/regroup/1.mp3"
"wave" "radio/regroup/2.mp3"
}
}

Radio.FollowMe
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/followme/1.mp3"
"wave" "radio/followme/2.mp3"
"wave" "radio/followme/3.mp3"
"wave" "radio/followme/4.mp3"
}
}

Radio.TakingFire
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/fireassis/3.mp3"
"wave" "radio/fireassis/4.mp3"
"wave" "radio/fireassis/5.mp3"
"wave" "radio/fireassis/6.mp3"
"wave" "radio/fireassis/7.mp3"
"wave" "radio/fireassis/9.mp3"
"wave" "radio/fireassis/10.mp3"
"wave" "radio/fireassis/11.mp3"
"wave" "radio/fireassis/12.mp3"
"wave" "radio/fireassis/14.mp3"
"wave" "radio/fireassis/13.mp3"
}
}

Radio.GoGoGo
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/com_go/1.mp3"
"wave" "radio/com_go/2.mp3"
"wave" "radio/com_go/3.mp3"
"wave" "radio/com_go/4.mp3"
"wave" "radio/com_go/5.mp3"
}
}

Radio.TeamFallBack
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/fallback/1.mp3"
"wave" "radio/fallback/2.mp3"
"wave" "radio/fallback/3.mp3"
"wave" "radio/fallback/4.mp3"
"wave" "radio/fallback/5.mp3"
"wave" "radio/fallback/6.mp3"
"wave" "radio/fallback/7.mp3"
"wave" "radio/fallback/8.mp3"
}
}

Radio.StickTogether
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/sticktog/1.mp3"
}
}

Radio.GetInPosition
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/com_getinpos/1.mp3"
"wave" "radio/com_getinpos/2.mp3"
"wave" "radio/com_getinpos/3.mp3"
"wave" "radio/com_getinpos/4.mp3"
"wave" "radio/com_getinpos/5.mp3"
"wave" "radio/com_getinpos/6.mp3"
"wave" "radio/com_getinpos/7.mp3"
}
}

Radio.StormFront
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/stormfront/2.mp3"
"wave" "radio/stormfront/3.mp3"
}
}

Radio.ReportInTeam
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/com_reportin/1.mp3"
"wave" "radio/com_reportin/2.mp3"
}
}

Radio.Affirmitive
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/ct_affirm/1.mp3"
"wave" "radio/ct_affirm/2.mp3"
"wave" "radio/ct_affirm/3.mp3"
"wave" "radio/ct_affirm/4.mp3"
"wave" "radio/ct_affirm/5.mp3"
"wave" "radio/ct_affirm/6.mp3"
"wave" "radio/ct_affirm/7.mp3"
"wave" "radio/ct_affirm/8.mp3"
"wave" "radio/ct_affirm/9.mp3"
"wave" "radio/ct_affirm/10.mp3"
"wave" "radio/ct_affirm/11.mp3"
"wave" "radio/ct_affirm/12.mp3"
"wave" "radio/ct_affirm/13.mp3"
"wave" "radio/ct_affirm/14.mp3"
"wave" "radio/ct_affirm/15.mp3"
"wave" "radio/ct_affirm/16.mp3"
"wave" "radio/ct_affirm/17.mp3"
"wave" "radio/ct_affirm/18.mp3"
}
}

Radio.Roger
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" "radio/roger/1.mp3"
"wave" "radio/roger/2.mp3"
"wave" "radio/roger/3.mp3"
"wave" "radio/roger/4.mp3"
"wave" "radio/roger/5.mp3"
"wave" "radio/roger/6.mp3"
"wave" "radio/roger/7.mp3"
"wave" "radio/roger/8.mp3"
"wave" "radio/roger/9.mp3"
"wave" "radio/roger/10.mp3"
"wave" "radio/roger/11.mp3"
"wave" "radio/roger/12.mp3"
"wave" "radio/roger/13.mp3"
"wave" "radio/roger/14.mp3"
"wave" "radio/roger/15.mp3"
"wave" "radio/roger/16.mp3"
"wave" "radio/roger/17.mp3"
"wave" "radio/roger/18.mp3"
}
}

Radio.EnemySpotted
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/ct_enemys/1.mp3
"wave" radio/ct_enemys/2.mp3
"wave" radio/ct_enemys/3.mp3
"wave" radio/ct_enemys/4.mp3
"wave" radio/ct_enemys/5.mp3
"wave" radio/ct_enemys/6.mp3
"wave" radio/ct_enemys/7.mp3
"wave" radio/ct_enemys/8.mp3
"wave" radio/ct_enemys/9.mp3
"wave" radio/ct_enemys/10.mp3
"wave" radio/ct_enemys/11.mp3
"wave" radio/ct_enemys/12.mp3
"wave" radio/ct_enemys/13.mp3
"wave" radio/ct_enemys/14.mp3
"wave" radio/ct_enemys/15.mp3
}
}

Radio.NeedBackup
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/ct_backup/1.mp3
"wave" radio/ct_backup/2.mp3
"wave" radio/ct_backup/3.mp3
"wave" radio/ct_backup/5.mp3
"wave" radio/ct_backup/6.mp3
"wave" radio/ct_backup/7.mp3
"wave" radio/ct_backup/8.mp3
"wave" radio/ct_backup/9.mp3
"wave" radio/ct_backup/10.mp3
"wave" radio/ct_backup/11.mp3
"wave" radio/ct_backup/12.mp3
"wave" radio/ct_backup/13.mp3
"wave" radio/ct_backup/14.mp3
"wave" radio/ct_backup/15.mp3
"wave" radio/ct_backup/16.mp3
"wave" radio/ct_backup/17.mp3
"wave" radio/ct_backup/18.mp3
"wave" radio/ct_backup/19.mp3
}
}

Radio.SectorClear
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/clear/1.mp3
"wave" radio/clear/2.mp3
"wave" radio/clear/3.mp3
"wave" radio/clear/4.mp3
"wave" radio/clear/5.mp3
"wave" radio/clear/6.mp3
"wave" radio/clear/7.mp3
"wave" radio/clear/8.mp3
"wave" radio/clear/9.mp3
"wave" radio/clear/10.mp3
"wave" radio/clear/11.mp3
"wave" radio/clear/12.mp3
"wave" radio/clear/13.mp3
"wave" radio/clear/14.mp3
}
}

Radio.InPosition
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/ct_inpos/1.mp3
"wave" radio/ct_inpos/2.mp3
"wave" radio/ct_inpos/3.mp3
"wave" radio/ct_inpos/4.mp3
"wave" radio/ct_inpos/5.mp3
"wave" radio/ct_inpos/6.mp3
"wave" radio/ct_inpos/7.mp3
}
}

Radio.ReportingIn
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/ct_reportingin/1.mp3
}
}

Radio.GetOutOfThere
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/blow/get_down.mp3
"wave" radio/blow/get_down2.mp3
"wave" radio/blow/get_down3.mp3
}
}

Radio.Negative
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/negative/1.mp3
"wave" radio/negative/2.mp3
"wave" radio/negative/3.mp3
"wave" radio/negative/4.mp3
"wave" radio/negative/5.mp3
"wave" radio/negative/6.mp3
"wave" radio/negative/7.mp3
"wave" radio/negative/8.mp3
"wave" radio/negative/9.mp3
"wave" radio/negative/10.mp3
"wave" radio/negative/11.mp3
"wave" radio/negative/12.mp3
}
}

Radio.EnemyDown
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/enemydown/1.mp3
"wave" radio/enemydown/2.mp3
"wave" radio/enemydown/3.mp3
"wave" radio/enemydown/4.mp3
"wave" radio/enemydown/5.mp3
"wave" radio/enemydown/6.mp3
"wave" radio/enemydown/7.mp3
"wave" radio/enemydown/8.mp3
"wave" radio/enemydown/9.mp3
"wave" radio/enemydown/10.mp3
"wave" radio/enemydown/11.mp3
"wave" radio/enemydown/12.mp3
"wave" radio/enemydown/13.mp3
"wave" radio/enemydown/14.mp3
"wave" radio/enemydown/15.mp3
"wave" radio/enemydown/16.mp3
"wave" radio/enemydown/17.mp3
"wave" radio/enemydown/18.mp3
"wave" radio/enemydown/19.mp3
"wave" radio/enemydown/20.mp3
"wave" radio/enemydown/21.mp3
"wave" radio/enemydown/22.mp3
"wave" radio/enemydown/23.mp3
"wave" radio/enemydown/24.mp3
"wave" radio/enemydown/25.mp3
"wave" radio/enemydown/26.mp3
"wave" radio/enemydown/27.mp3
"wave" radio/enemydown/28.mp3
"wave" radio/enemydown/29.mp3
"wave" radio/enemydown/30.mp3
"wave" radio/enemydown/32.mp3
"wave" radio/enemydown/31.mp3
"wave" radio/enemydown/33.mp3
"wave" radio/enemydown/34.mp3
"wave" radio/enemydown/35.mp3
"wave" radio/enemydown/36.mp3
"wave" radio/enemydown/37.mp3
"wave" radio/enemydown/38.mp3
"wave" radio/enemydown/39.mp3
"wave" radio/enemydown/40.mp3
"wave" radio/enemydown/41.mp3
"wave" radio/enemydown/42.mp3
"wave" radio/enemydown/43.mp3
"wave" radio/enemydown/44.mp3
}
}

Radio.FireInTheHole
{
channel CHAN_VOICE
volume 1
soundlevel SNDLVL_75db
"rndwave"
{
"wave" radio/ct_fireinhole/1.mp3
}
}

"Event.BombPlanted"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombpl.wav"
}

"Event.BombDefused"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/bombdef.wav"
}

"Event.HostageTouched"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/hostagecompromised.wav"
}

"Event.CTWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/ctwin/1.mp3"
"wave" "radio/ctwin/2.mp3"
"wave" "radio/ctwin/3.mp3"
"wave" "radio/ctwin/4.mp3"
"wave" "radio/ctwin/5.mp3"
"wave" "radio/ctwin/6.mp3"
"wave" "radio/ctwin/7.mp3"
"wave" "radio/ctwin/8.mp3"
"wave" "radio/ctwin/9.mp3"
"wave" "radio/ctwin/10.mp3"
"wave" "radio/ctwin/11.mp3"
"wave" "radio/ctwin/12.mp3"
"wave" "radio/ctwin/13.mp3"
"wave" "radio/ctwin/14.mp3"
"wave" "radio/ctwin/15.mp3"
"wave" "radio/ctwin/16.mp3"
"wave" "radio/ctwin/17.mp3"
"wave" "radio/ctwin/18.mp3"
"wave" "radio/ctwin/19.mp3"
"wave" "radio/ctwin/20.mp3"
"wave" "radio/ctwin/21.mp3"
"wave" "radio/ctwin/22.mp3"
"wave" "radio/ctwin/23.mp3"
}

"Event.TERWin"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/terwin/1.mp3"
"wave" "radio/terwin/2.mp3"
"wave" "radio/terwin/3.mp3"
"wave" "radio/terwin/4.mp3"
"wave" "radio/terwin/5.mp3"
"wave" "radio/terwin/6.mp3"
"wave" "radio/terwin/7.mp3"
"wave" "radio/terwin/8.mp3"
"wave" "radio/terwin/9.mp3"
"wave" "radio/terwin/10.mp3"
"wave" "radio/terwin/11.mp3"
"wave" "radio/terwin/12.mp3"
"wave" "radio/terwin/13.mp3"
"wave" "radio/terwin/14.mp3"
"wave" "radio/terwin/15.mp3"
"wave" "radio/terwin/16.mp3"
"wave" "radio/terwin/17.mp3"
"wave" "radio/terwin/18.mp3"
"wave" "radio/terwin/19.mp3"
"wave" "radio/terwin/20.mp3"
"wave" "radio/terwin/21.mp3"
"wave" "radio/terwin/22.mp3"
"wave" "radio/terwin/23.mp3"


}

"Event.RoundDraw"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" "radio/rounddraw.wav"
}

"Event.HostageRescued"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" radio/rescued/1.mp3

}

"Event.HostageKilled"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_GUNFIRE"
"wave" radio/hosdown/1.mp3
}
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Dołączył: 03 Lut 2007

PostWysłany: Sro Sie 08, 2007 5:47 pm    Temat postu: Odpowiedz z cytatem

wielkie dzieki naprawde pomoglo:)
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Dołączył: 13 Kwi 2008

PostWysłany: Pon Lut 09, 2009 9:45 pm    Temat postu: Odpowiedz z cytatem

Przepraszam za odswiezenie ale mam dwa pytania:
1. Dozwolone w ligach?
2. Czy zBlock to bedzie blokowal?

Chodzi mi tak naprawde o samo "Fire in the hole".
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Dołączył: 24 Maj 2004

PostWysłany: Wto Lut 10, 2009 10:16 pm    Temat postu: Odpowiedz z cytatem

Nie dozwolone.
_________________
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Zobacz profil autora Wyślij prywatną wiadomość Numer GG
ins1k
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Dołączył: 02 Sty 2012

PostWysłany: Nie Sty 08, 2012 1:34 pm    Temat postu: Odpowiedz z cytatem

Zrobiłem tak i nie działa mi. ;F
Mianowicie, utworzyłem Dokument tekstowy nazywajac go game_sounds_radio i tak wszedłem do folderu cstrike i nie mam folderu scripts, ale utworzyłem go i ten dokument wkleiłem do tego folderu i co? i dalej to samo. Źle coś zrobiłem, pomoc ?
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Dołączył: 02 Sty 2012

PostWysłany: Wto Sty 10, 2012 9:07 pm    Temat postu: Odpowiedz z cytatem

Plik na wyłaczenie dzwieku "Fire in the hole"
Od:Sheaker

http://www.sheaker.studentlive.pl/pliki/cs/fireinhole.zip
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