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KillerS2025 Pierwszak
Dołączył: 02 Gru 2011 Klan: Proszę o usuniecie konta
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Wysłany: Sob Lut 04, 2012 7:19 pm Temat postu: Problem Z VHE |
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Mam Problem Z Valve Hammer Editor. Kiedy Włączam gra a potem mapę Wyskakuje Error I Zamyka Mi Się Gra. Możecie mi pomóc Z Góry Dzięki. Oto plik Log:
Kod: |
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> "D:\Program Files\Cs\Counter-Strike 1.6\cstrike"
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\Tekstura\zhlt321\hlcsg.exe
** Parametry> "d:\program files\cs\mapy\jazd"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\Cs\Tekstura\zhlt321\hlcsg.exe "d:\program files\cs\mapy\jazd"
Entering d:\program files\cs\mapy\jazd.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Using Wadfile: \program files\cs\counter-strike 1.6\valve\halflife.wad
- Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Using Wadfile: \program files\cs\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, -1.#J percent of map (28 textures in wad)
Using Wadfile: \program files\cs\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, -1.#J percent of map (143 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\Tekstura\zhlt321\hlbsp.exe
** Parametry> "d:\program files\cs\mapy\jazd"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\Cs\Tekstura\zhlt321\hlbsp.exe "d:\program files\cs\mapy\jazd"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
0.02 seconds elapsed
----- END hlbsp -----
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\Tekstura\zhlt321\hlvis.exe
** Parametry> "d:\program files\cs\mapy\jazd"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\Cs\Tekstura\zhlt321\hlvis.exe "d:\program files\cs\mapy\jazd"
Error: Portal file 'd:\program files\cs\mapy\jazd.prt' does not exist, cannot vis the map
----- END hlvis -----
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\Tekstura\zhlt321\hlrad.exe
** Parametry> "d:\program files\cs\mapy\jazd"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\Cs\Tekstura\zhlt321\hlrad.exe "d:\program files\cs\mapy\jazd"
>> There was a problem compiling the map.
>> Check the file d:\program files\cs\mapy\jazd.log for the cause.
----- END hlrad -----
** Zadanie.....
** Rozkaz > Copy File
** Parametry> "d:\program files\cs\mapy\jazd.bsp" "D:\Program Files\Cs\Counter-Strike 1.6\cstrike\maps\jazd.bsp"
** Zadanie.....
** Rozkaz > Copy File
** Parametry> "d:\program files\cs\mapy\jazd.pts" "D:\Program Files\Cs\Counter-Strike 1.6\cstrike\maps\jazd.pts"
Błędny rozkaz. Raportowowanie błędów:
"Nie można odnaleźć określonego pliku."
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\COUNTE~1.6\hl.exe
** Parametry> +map "jazd" -game cstrike -dev -console +deathmatch 1
** Zadanie.....
** Rozkaz > D:\PROGRA~1\Cs\COUNTE~1.6\hl.exe
** Parametry> +map jazd -game film
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Wysłany: Sob Lut 04, 2012 7:19 pm Temat postu: |
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Powrót do góry |
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abc111999 Pierwszak
Dołączył: 18 Lip 2011
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Wysłany: Pią Lut 10, 2012 3:54 pm Temat postu: |
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Czytanie nie boli.
Cytat: | ----- BEGIN hlvis -----
Command line: D:\PROGRA~1\Cs\Tekstura\zhlt321\hlvis.exe "d:\program files\cs\mapy\jazd"
Error: Portal file 'd:\program files\cs\mapy\jazd.prt' does not exist, cannot vis the map |
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Powrót do góry |
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