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ucho07 Użytkownik
Dołączył: 25 Maj 2007
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Wysłany: Sro Lut 02, 2011 4:48 pm Temat postu: [fdgddgd.CFG] Może komuś przyda się |
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Kod: | echo [fdgddgd.cfg] Loading.......
// _/_/ _/_/ _/_/ _/ _/_/ _/ _/_/ _/ _/_/ _/
// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/
// _/ _/ _/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/ _/_/_/ _/_/_/ _/ _/_/_/
// _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/
// _/_/ _/_/ _/ _/_/_/ _/_/ _/_/_/ _/_/_/ _/_/ _/_/_/ _/_/_/ _/_/ _/_/_/
// _/ _/
// _/_/_/ _/_/_/
//
// m a d e - b y - L u k a s z K o w a l s k i
// STEAM_0:0:18582022 born - 12 . 03 . 1990
unbindall
name "[[fd[gd[dg[d"
// MOVEMENT BINDS
bind "SPACE" "+jump"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
// WEAPON BINDS
bind "f" "drop"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "impulse 201"
// COMMUNICATION BINDS
bind "t" "messagemode"
bind "y" "messagemode2"
// BUY BINDS
bind "c" "buy"
bind "v" "buyammo1"
bind "b" "buyammo2"
// ATTACK BINDS
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE5" "roger"
bind "MOUSE4" "weapon_smokegrenade"
bind "MWHEELDOWN" "weapon_hegrenade"
bind "MWHEELUP" "weapon_flashbang"
// SETUP BINDS
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "pause 1"
bind "F2" "impulse 101"
bind "F3" "status"
bind "F5" "snapshot"
bind "F6" "dem0"
bind "F8" "exec fdgddgd.cfg"
bind "F9" "chooseteam"
bind "F11" "retry"
bind "F12" "quit"
// OTHER BINDS
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "e" "+use"
bind "-" "amxmodmenu"
// GAME
_cl_autowepswitch "0"
cl_crosshair_color "0 0 7"
cl_crosshair_size "medium"
cl_crosshair_translucent "0"
cl_dynamiccrosshair "0"
cl_logocolor "#Valve_pink"
cl_logofile "smiley"
cl_minmodels "1"
cl_radartype "1"
cl_righthand "1"
crosshair "1"
ex_interp "0.01"
model "arctic"
sensitivity "0.999999999"
setinfo "_vgui_menus" "0"
skin ""
sv_aim "0"
zoom_sensitivity_ratio "0.999999999"
// CONSOLE
bitmapfonts "1"
con_color "255 180 35"
console "1"
developer "0"
graphheight "110"
scr_centertime "2"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
scr_conspeed "9999"
scr_ofsx "0"
scr_ofsy "0"
scr_ofsz "0"
scr_transparentui "1"
scr_printspeed "10"
net_graph "3"
net_graphpos "2"
net_graphwidth "-200"
net_scale "5"
net_chokeloop "0"
net_drawslider "0"
net_log "0"
net_showpackets "0"
// NET SETTINGS
cl_cmdbackup "0"
cl_cmdrate "101"
cl_rate "9999"
cl_resend "6"
cl_updaterate "101"
cl_dlmax "256"
rate "25000"
// CLIENT
cl_adaptive "0"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_bobcycle "0.8"
cl_corpsestay "600"
cl_download_ingame "0"
cl_fixtimerate "7.5"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_giblife "0"
cl_gibvelscale "0"
cl_himodels "1"
cl_lb "1"
cl_lc "1"
cl_idealpitchscale "0.8"
cl_lw "1"
cl_movespeedkey "0.53"
cl_nosmooth "1"
cl_nolerp "1"
cl_nopred "1"
cl_observercrosshair "1"
cl_pitchspeed "225"
cl_pmanstats "0"
cl_pred_fraction "0.65"
cl_pred_maxtime "500"
cl_rollangle "0"
cl_rollspeed "9999999"
cl_shadows "1"
cl_showevents "0"
cl_showfps "0"
cl_solid_players "1"
cl_timeout "35"
cl_yawspeed "210"
cl_upspeed "768"
cl_vsmoothing "0.05"
cl_weather "0"
cl_waterdist "4"
fakelag "0"
fakeloss "0"
host_speeds "0"
hostmap "0"
host_framerate "0"
host_limitlocal "0"
host_profile "0"
pushlatency "0"
sys_ticrate "500"
// RENDERING
bottomcolor "6"
brightness "2"
cam_command "1"
cam_contain "0"
cam_idealdist "15"
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "0"
d_spriteskip "0"
default_fov "90"
direct "0.9"
fov "90"
fastsprites "0"
fps_max "121"
fps_modem "121"
gamma "3"
gunsmoke "0"
hpk_maxsize "0"
lambert "2.5"
lightgamma "2.5"
max_shells "300"
max_smokepuffs "120"
max_queries_sec "3.0"
max_queries_sec_global "30"
max_queries_window "60"
r_bmodelinterp "1"
r_bmodelhighfrac "5"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "250"
r_detailtextures "1"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "1"
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_shadows "1"
r_traceglow "0"
r_wateralpha "1"
v_centermove "0.15"
v_centerspeed "500"
v_dark "0"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
v_dark "0"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
texgamma "2"
topcolor "30"
// OpenGL
_vid_wait_override "0"
_vid_default_mode "0"
_vid_default_mode_win "0"
ati_npatch "1"
ati_subdiv "2"
gl_alphamin "0.25"
gl_affinemodels "1"
gl_clear "1"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_lightholes "1"
gl_keeptjunctions "1"
gl_max_size "512"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "1"
gl_round_down "3"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "4"
gl_reporttjunctions "0"
gl_smoothmodels "1"
gl_spriteblend "1"
gl_texturemode "gl_linear_mipmap_linear"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"
gl_zmax "4096"
vid_nopageflip "0"
vid_config_x "640"
vid_config_y "480"
vid_d3d "0"
vid_stretch_by_2 "0"
// MOUSE and HUD
hud_deathnotice_time "6"
hud_drawhistory_time "5"
hud_saytext_time "5"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
+mlook
+jlook
// SOUND
s_2dvolume "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_geometry "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1"
s_usepvs "1"
s_verbwet "0.25"
s_show "0"
// SOUND ROOM
room_delay "0"
room_dlylp "2"
room_feedback "0"
room_left "0"
room_lp "0"
room_mod "0"
room_off "1"
room_refl "0"
room_rvblp "1"
room_size "0"
room_type "0"
// SOUND MISC
_snd_mixahead "0.200"
ambient_level "1"
ambient_fade "200"
bgmbuffer "1"
bgmvolume "0"
hisound "1"
loadas8bit "0"
MP3FadeTime "2.0"
MP3Volume "0.8"
nosound "0"
snd_noextraupdate "1"
suitvolume "0.25"
volume "0.75"
// SOUND VOICE
sv_voicecodec "voice_speex"
sv_voiceenable "1"
sv_voicequality "5"
voice_avggain "0.5"
voice_dsound "1"
voice_enable "0"
voice_forcemicrecord "0"
voice_inputfromfile "0"
voice_loopback "0"
voice_maxgain "5"
voice_modenable "1"
voice_overdrive "2"
voice_overdrivefadetime "0.4"
voice_profile "0"
voice_recordtofile "0"
voice_showchannels "0"
voice_showincoming "0"
voice_scale "0"
// WON
precache "1"
tracker "0"
traceralpha "0.5"
tracerblue "0.4"
tracergreen "0.8"
tracerlength "0.8"
traceroffset "30"
tracerred "0.8"
tracerspeed "6000"
// SPEC
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
// OTHER COMMENDS
decalfrequency "30"
dev_overview "0"
displaysoundlist "0"
fs_lazy_precache "0"
fs_perf_warnings "0"
fs_precache_timings "0"
fs_startup_timings "0"
mp_decals "300"
sys_ticrate "1000"
team ""
viewsize "120"
// Counter-Strike.exe
// -freq 120 -32bpp -noforcemparms -noforcemaccel
// RECORD
alias dem0 "dem1"
alias dem1 "messagemode record; alias dem0 dem2"
alias dem2 "stop; alias dem0 dem1"
bind "F6" "dem0"
exec userconfig.cfg
timerefresh
echo [fdgddgd.cfg] Loaded....... |
_________________
Michel Quoist napisał: | Czerp z innych, ale nie kopiuj ich. Bądź sobą. ~zapewne odniósł się do layout'ów |
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Powrót do góry |
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Google Reklama
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Wysłany: Sro Lut 02, 2011 4:48 pm Temat postu: |
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Powrót do góry |
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JoleKK Administrator
Dołączył: 16 Paź 2001 Klan: [TOP]
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Wysłany: Sro Lut 02, 2011 7:26 pm Temat postu: |
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A co wyjatkowego ma niby ten cfg? _________________ Non mollare mai! |
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Powrót do góry |
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r4ge Użytkownik
Dołączył: 26 Gru 2007 Klan: BRAINLESS
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Wysłany: Sro Lut 02, 2011 8:59 pm Temat postu: |
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ub3rk@tskill@ |
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Powrót do góry |
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ucho07 Użytkownik
Dołączył: 25 Maj 2007
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Wysłany: Sro Lut 02, 2011 9:17 pm Temat postu: |
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JoleKK Sporo komend na dźwięk, co poniekąd poprawia jakość. A poza tym no nie wiem..., może ktoś będzie czegoś szukał, a powinno być dobrze zrobione więc zamieściłem. _________________
Michel Quoist napisał: | Czerp z innych, ale nie kopiuj ich. Bądź sobą. ~zapewne odniósł się do layout'ów |
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Powrót do góry |
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fuket Użytkownik
Dołączył: 28 Lis 2010 Klan: ESL
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Wysłany: Czw Lut 03, 2011 12:31 am Temat postu: |
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dźwięk to poprawia karta muzyczna a nie komendy |
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Powrót do góry |
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